wok view supertux/stuff/menu.h @ rev 2916
Add eina (E17 Data types library)
author | Christophe Lincoln <pankso@slitaz.org> |
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date | Wed May 06 23:09:03 2009 +0200 (2009-05-06) |
parents | |
children |
line source
1 // $Id: menu.h 1053 2004-05-09 18:08:02Z tobgle $
2 //
3 // SuperTux
4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_MENU_H
21 #define SUPERTUX_MENU_H
23 #include <SDL.h>
24 #include <vector>
25 #include "texture.h"
26 #include "timer.h"
27 #include "type.h"
28 #include "mousecursor.h"
30 /* IDs for menus */
32 enum MainMenuIDs {
33 MNID_STARTGAME,
34 MNID_CONTRIB,
35 MNID_OPTIONMENU,
36 MNID_LEVELEDITOR,
37 MNID_CREDITS,
38 MNID_QUITMAINMENU
39 };
41 enum OptionsMenuIDs {
42 MNID_OPENGL,
43 MNID_FULLSCREEN,
44 MNID_SOUND,
45 MNID_MUSIC,
46 MNID_SHOWFPS
47 };
49 enum GameMenuIDs {
50 MNID_CONTINUE,
51 MNID_ABORTLEVEL
52 };
54 enum WorldMapMenuIDs {
55 MNID_RETURNWORLDMAP,
56 MNID_QUITWORLDMAP
57 };
59 enum LevelEditorMainMenuIDs {
60 MNID_RETURNLEVELEDITOR,
61 MNID_SUBSETSETTINGS,
62 MNID_QUITLEVELEDITOR
63 };
65 enum LevelEditorSubsetSettingsIDs {
66 MNID_SUBSETTITLE,
67 MNID_SUBSETDESCRIPTION,
68 MNID_SUBSETSAVECHANGES
69 };
71 enum LevelEditorSubsetNewIDs {
72 MNID_SUBSETNAME,
73 MNID_CREATESUBSET
74 };
76 enum LevelEditorSettingsMenuIDs {
77 MNID_NAME,
78 MNID_AUTHOR,
79 MNID_SONG,
80 MNID_BGIMG,
81 MNID_PARTICLE,
82 MNID_LENGTH,
83 MNID_TIME,
84 MNID_GRAVITY,
85 MNID_BGSPEED,
86 MNID_TopRed,
87 MNID_TopGreen,
88 MNID_TopBlue,
89 MNID_BottomRed,
90 MNID_BottomGreen,
91 MNID_BottomBlue,
92 MNID_APPLY
93 };
95 bool confirm_dialog(std::string text);
97 /* Kinds of menu items */
98 enum MenuItemKind {
99 MN_ACTION,
100 MN_GOTO,
101 MN_TOGGLE,
102 MN_BACK,
103 MN_DEACTIVE,
104 MN_TEXTFIELD,
105 MN_NUMFIELD,
106 MN_CONTROLFIELD,
107 MN_STRINGSELECT,
108 MN_LABEL,
109 MN_HL, /* horizontal line */
110 };
112 class Menu;
114 class MenuItem
115 {
116 public:
117 MenuItemKind kind;
118 int toggled;
119 char *text;
120 char *input;
121 int *int_p; // used for setting keys (can be used for more stuff...)
122 int id; // item id
123 string_list_type* list;
124 Menu* target_menu;
126 void change_text (const char *text);
127 void change_input(const char *text);
129 static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p);
131 std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
132 private:
133 bool input_flickering;
134 Timer input_flickering_timer;
135 };
137 class Menu
138 {
139 private:
140 static std::vector<Menu*> last_menus;
141 static Menu* current_;
143 static void push_current(Menu* pmenu);
144 static void pop_current();
146 public:
147 /** Set the current menu, if pmenu is NULL, hide the current menu */
148 static void set_current(Menu* pmenu);
150 /** Return the current active menu or NULL if none is active */
151 static Menu* current() { return current_; }
153 private:
154 /* Action done on the menu */
155 enum MenuAction {
156 MENU_ACTION_NONE = -1,
157 MENU_ACTION_UP,
158 MENU_ACTION_DOWN,
159 MENU_ACTION_LEFT,
160 MENU_ACTION_RIGHT,
161 MENU_ACTION_HIT,
162 MENU_ACTION_INPUT,
163 MENU_ACTION_REMOVE
164 };
166 /** Number of the item that got 'hit' (ie. pressed) in the last
167 event()/action() call, -1 if none */
168 int hit_item;
170 // position of the menu (ie. center of the menu, not top/left)
171 int pos_x;
172 int pos_y;
174 /** input event for the menu (up, down, left, right, etc.) */
175 MenuAction menuaction;
177 /* input implementation variables */
178 int delete_character;
179 char mn_input_char;
181 public:
182 Timer effect;
183 int arrange_left;
184 int active_item;
186 std::vector<MenuItem> item;
188 Menu();
189 ~Menu();
191 void additem(MenuItem* pmenu_item);
192 void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int id = -1, int *int_p = NULL);
194 void action ();
196 /** Remove all entries from the menu */
197 void clear();
199 /** Return the index of the menu item that was 'hit' (ie. the user
200 clicked on it) in the last event() call */
201 int check ();
203 MenuItem& get_item(int index) { return item[index]; }
204 MenuItem& get_item_by_id(int id);
206 int get_active_item_id();
208 bool isToggled(int id);
210 void get_controlfield_key_into_input(MenuItem *item);
212 void draw ();
213 void draw_item(int index, int menu_width, int menu_height);
214 void set_pos(int x, int y, float rw = 0, float rh = 0);
216 /** translate a SDL_Event into a menu_action */
217 void event(SDL_Event& event);
219 int get_width() const;
220 int get_height() const;
222 bool is_toggled(int id) const;
223 };
225 extern Surface* checkbox;
226 extern Surface* checkbox_checked;
227 extern Surface* back;
228 extern Surface* arrow_left;
229 extern Surface* arrow_right;
231 extern Menu* contrib_menu;
232 extern Menu* contrib_subset_menu;
233 extern Menu* main_menu;
234 extern Menu* game_menu;
235 extern Menu* worldmap_menu;
236 extern Menu* options_menu;
237 extern Menu* options_keys_menu;
238 extern Menu* options_joystick_menu;
239 extern Menu* highscore_menu;
240 extern Menu* load_game_menu;
241 extern Menu* save_game_menu;
243 #endif /*SUPERTUX_MENU_H*/
245 /* Local Variables: */
246 /* mode: c++ */
247 /* End: */