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1 // $Id: menu.h 1053 2004-05-09 18:08:02Z tobgle $
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2 //
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3 // SuperTux
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4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
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5 //
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6 // This program is free software; you can redistribute it and/or
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7 // modify it under the terms of the GNU General Public License
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8 // as published by the Free Software Foundation; either version 2
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9 // of the License, or (at your option) any later version.
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10 //
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11 // This program is distributed in the hope that it will be useful,
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12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 // GNU General Public License for more details.
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15 //
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16 // You should have received a copy of the GNU General Public License
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17 // along with this program; if not, write to the Free Software
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18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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19
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20 #ifndef SUPERTUX_MENU_H
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21 #define SUPERTUX_MENU_H
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22
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23 #include <SDL.h>
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24 #include <vector>
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25 #include "texture.h"
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26 #include "timer.h"
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27 #include "type.h"
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28 #include "mousecursor.h"
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29
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30 /* IDs for menus */
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31
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32 enum MainMenuIDs {
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33 MNID_STARTGAME,
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34 MNID_CONTRIB,
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35 MNID_OPTIONMENU,
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36 MNID_LEVELEDITOR,
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37 MNID_CREDITS,
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38 MNID_QUITMAINMENU
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39 };
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40
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41 enum OptionsMenuIDs {
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42 MNID_OPENGL,
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43 MNID_FULLSCREEN,
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44 MNID_SOUND,
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45 MNID_MUSIC,
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46 MNID_SHOWFPS
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47 };
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48
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49 enum GameMenuIDs {
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50 MNID_CONTINUE,
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51 MNID_ABORTLEVEL
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52 };
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53
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54 enum WorldMapMenuIDs {
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55 MNID_RETURNWORLDMAP,
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56 MNID_QUITWORLDMAP
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57 };
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58
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59 enum LevelEditorMainMenuIDs {
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60 MNID_RETURNLEVELEDITOR,
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61 MNID_SUBSETSETTINGS,
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62 MNID_QUITLEVELEDITOR
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63 };
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64
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65 enum LevelEditorSubsetSettingsIDs {
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66 MNID_SUBSETTITLE,
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67 MNID_SUBSETDESCRIPTION,
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68 MNID_SUBSETSAVECHANGES
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69 };
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70
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71 enum LevelEditorSubsetNewIDs {
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72 MNID_SUBSETNAME,
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73 MNID_CREATESUBSET
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74 };
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75
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76 enum LevelEditorSettingsMenuIDs {
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77 MNID_NAME,
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78 MNID_AUTHOR,
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79 MNID_SONG,
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80 MNID_BGIMG,
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81 MNID_PARTICLE,
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82 MNID_LENGTH,
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83 MNID_TIME,
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84 MNID_GRAVITY,
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85 MNID_BGSPEED,
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86 MNID_TopRed,
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87 MNID_TopGreen,
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88 MNID_TopBlue,
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89 MNID_BottomRed,
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90 MNID_BottomGreen,
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91 MNID_BottomBlue,
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92 MNID_APPLY
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93 };
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94
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95 bool confirm_dialog(std::string text);
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96
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97 /* Kinds of menu items */
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98 enum MenuItemKind {
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99 MN_ACTION,
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100 MN_GOTO,
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101 MN_TOGGLE,
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102 MN_BACK,
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103 MN_DEACTIVE,
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104 MN_TEXTFIELD,
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105 MN_NUMFIELD,
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106 MN_CONTROLFIELD,
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107 MN_STRINGSELECT,
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108 MN_LABEL,
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109 MN_HL, /* horizontal line */
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110 };
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111
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112 class Menu;
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113
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114 class MenuItem
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115 {
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116 public:
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117 MenuItemKind kind;
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118 int toggled;
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119 char *text;
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120 char *input;
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121 int *int_p; // used for setting keys (can be used for more stuff...)
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122 int id; // item id
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123 string_list_type* list;
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124 Menu* target_menu;
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125
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126 void change_text (const char *text);
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127 void change_input(const char *text);
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128
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129 static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int id, int* int_p);
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130
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131 std::string get_input_with_symbol(bool active_item); // returns the text with an input symbol
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132 private:
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133 bool input_flickering;
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134 Timer input_flickering_timer;
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135 };
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136
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137 class Menu
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138 {
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139 private:
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140 static std::vector<Menu*> last_menus;
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141 static Menu* current_;
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142
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143 static void push_current(Menu* pmenu);
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144 static void pop_current();
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145
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146 public:
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147 /** Set the current menu, if pmenu is NULL, hide the current menu */
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148 static void set_current(Menu* pmenu);
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149
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150 /** Return the current active menu or NULL if none is active */
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151 static Menu* current() { return current_; }
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152
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153 private:
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154 /* Action done on the menu */
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155 enum MenuAction {
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156 MENU_ACTION_NONE = -1,
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157 MENU_ACTION_UP,
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158 MENU_ACTION_DOWN,
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159 MENU_ACTION_LEFT,
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160 MENU_ACTION_RIGHT,
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161 MENU_ACTION_HIT,
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162 MENU_ACTION_INPUT,
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163 MENU_ACTION_REMOVE
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164 };
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165
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166 /** Number of the item that got 'hit' (ie. pressed) in the last
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167 event()/action() call, -1 if none */
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168 int hit_item;
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169
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170 // position of the menu (ie. center of the menu, not top/left)
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171 int pos_x;
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172 int pos_y;
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173
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174 /** input event for the menu (up, down, left, right, etc.) */
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175 MenuAction menuaction;
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176
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177 /* input implementation variables */
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178 int delete_character;
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179 char mn_input_char;
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180
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181 public:
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182 Timer effect;
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183 int arrange_left;
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184 int active_item;
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185
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186 std::vector<MenuItem> item;
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187
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188 Menu();
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189 ~Menu();
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190
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191 void additem(MenuItem* pmenu_item);
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192 void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int id = -1, int *int_p = NULL);
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193
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194 void action ();
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195
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196 /** Remove all entries from the menu */
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197 void clear();
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198
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199 /** Return the index of the menu item that was 'hit' (ie. the user
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200 clicked on it) in the last event() call */
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201 int check ();
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202
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203 MenuItem& get_item(int index) { return item[index]; }
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204 MenuItem& get_item_by_id(int id);
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205
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206 int get_active_item_id();
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207
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208 bool isToggled(int id);
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209
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210 void get_controlfield_key_into_input(MenuItem *item);
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211
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212 void draw ();
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213 void draw_item(int index, int menu_width, int menu_height);
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214 void set_pos(int x, int y, float rw = 0, float rh = 0);
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215
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216 /** translate a SDL_Event into a menu_action */
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217 void event(SDL_Event& event);
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218
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219 int get_width() const;
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220 int get_height() const;
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221
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222 bool is_toggled(int id) const;
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223 };
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224
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225 extern Surface* checkbox;
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226 extern Surface* checkbox_checked;
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227 extern Surface* back;
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228 extern Surface* arrow_left;
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229 extern Surface* arrow_right;
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230
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231 extern Menu* contrib_menu;
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232 extern Menu* contrib_subset_menu;
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233 extern Menu* main_menu;
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234 extern Menu* game_menu;
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235 extern Menu* worldmap_menu;
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236 extern Menu* options_menu;
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237 extern Menu* options_keys_menu;
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238 extern Menu* options_joystick_menu;
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239 extern Menu* highscore_menu;
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240 extern Menu* load_game_menu;
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241 extern Menu* save_game_menu;
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242
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243 #endif /*SUPERTUX_MENU_H*/
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244
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245 /* Local Variables: */
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246 /* mode: c++ */
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247 /* End: */
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