wok-4.x rev 7500

Add foobillard. An OpenGL billard game for Linux.
author Christopher Rogers <slaxemulator@gmail.com>
date Sat Dec 04 02:40:57 2010 +0000 (2010-12-04)
parents 4fe0fd2676eb
children 4321f1d3889f
files foobillard/receipt foobillard/stuff/03_bugfixes foobillard/stuff/05_foul_explanation foobillard/stuff/06_show_ball_to_hit foobillard/stuff/foobillard.desktop foobillard/stuff/foobillard.png foobillard/stuff/snooker_draw.patch foobillard/stuff/snooker_reset.patch
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/foobillard/receipt	Sat Dec 04 02:40:57 2010 +0000
     1.3 @@ -0,0 +1,40 @@
     1.4 +# SliTaz package receipt.
     1.5 +
     1.6 +PACKAGE="foobillard"
     1.7 +VERSION="3.0a"
     1.8 +CATEGORY="games"
     1.9 +SHORT_DESC="An OpenGL billiard game for Linux."
    1.10 +MAINTAINER="slaxemulator@gmail.com"
    1.11 +DEPENDS="libsdl freetype libpng mesa libglu-mesa"
    1.12 +BUILD_DEPENDS="libsdl-dev freetype-dev libpng-dev libglu-mesa mesa-dev zlib-dev"
    1.13 +TARBALL="$PACKAGE-$VERSION.tar.gz"
    1.14 +WEB_SITE="http://foobillard.sourceforge.net/"
    1.15 +WGET_URL="$SF_MIRROR/$PACKAGE/$TARBALL"
    1.16 +
    1.17 +# Rules to configure and make the package.
    1.18 +compile_rules()
    1.19 +{
    1.20 +	cd $src
    1.21 +	sed -i -e 's/-lXaw//' -e 's/-lXi//' src/Makefile.in
    1.22 +	patch -p1 < ../stuff/03_bugfixes
    1.23 +	patch -p1 < ../stuff/05_foul_explanation
    1.24 +	patch -p1 < ../stuff/06_show_ball_to_hit
    1.25 +	patch -p0 < ../stuff/snooker_reset.patch
    1.26 +	patch -p0 < ../stuff/snooker_draw.patch
    1.27 +
    1.28 +	./configure \
    1.29 +		--prefix=/usr \
    1.30 +		--infodir=/usr/share/info \
    1.31 +		--mandir=/usr/share/man \
    1.32 +		$CONFIGURE_ARGS &&
    1.33 +	make && make DESTDIR=$PWD/_pkg install
    1.34 +}
    1.35 +
    1.36 +# Rules to gen a SliTaz package suitable for Tazpkg.
    1.37 +genpkg_rules()
    1.38 +{
    1.39 +	mkdir -p $fs/usr/share
    1.40 +	cp -a $_pkg/usr/bin $fs/usr
    1.41 +	cp -a $_pkg/usr/share/foobillard $fs/usr/share
    1.42 +}
    1.43 +
     2.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.2 +++ b/foobillard/stuff/03_bugfixes	Sat Dec 04 02:40:57 2010 +0000
     2.3 @@ -0,0 +1,36 @@
     2.4 +Index: foobillard-3.0a/src/ball.c
     2.5 +===================================================================
     2.6 +--- foobillard-3.0a.orig/src/ball.c	2006-10-12 16:42:39.000000000 +0200
     2.7 ++++ foobillard-3.0a/src/ball.c	2006-10-12 16:42:48.000000000 +0200
     2.8 +@@ -1821,6 +1821,7 @@
     2.9 +             } else if( options_cuberef && cuberef_binds!=0 ){
    2.10 +                 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, cuberef_binds[i]);
    2.11 + #ifdef GL_VERTEX_PROGRAM_NV
    2.12 ++#ifdef USE_BALL_FRESNEL
    2.13 +                 {
    2.14 +                     myvec cam_pos2;
    2.15 + //                    cam_pos2=vec_scale(vec_unit(vec_diff(cam_pos,balls.ball[i].r)),BALL_D/2.5);
    2.16 +@@ -1829,6 +1830,7 @@
    2.17 +                                            BALL_D/2.0,BALL_D/2.5,0,0 );
    2.18 +                 }
    2.19 + #endif
    2.20 ++#endif
    2.21 +                 draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0);
    2.22 +             }else{
    2.23 +                 draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0);
    2.24 +Index: foobillard-3.0a/src/evaluate_move.c
    2.25 +===================================================================
    2.26 +--- foobillard-3.0a.orig/src/evaluate_move.c	2006-10-12 16:42:43.000000000 +0200
    2.27 ++++ foobillard-3.0a/src/evaluate_move.c	2006-10-12 16:42:48.000000000 +0200
    2.28 +@@ -385,6 +385,11 @@
    2.29 +     int ball_out;
    2.30 +     int other_player=(act_player==1)?0:1;
    2.31 +     int b1hit = BM_get_1st_ball_hit();  if (b1hit>=8) b1hit=1;
    2.32 ++    if(st.to_play==SN_DONE)
    2.33 ++    {
    2.34 ++        BM_reset_move_info();
    2.35 ++        return;
    2.36 ++    }
    2.37 + 
    2.38 +     if( player[act_player].place_cue_ball ) player[act_player].place_cue_ball=0;
    2.39 +     printf("EVAL start\n");
     3.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     3.2 +++ b/foobillard/stuff/05_foul_explanation	Sat Dec 04 02:40:57 2010 +0000
     3.3 @@ -0,0 +1,262 @@
     3.4 +Index: foobillard-3.0a/src/billard3d.c
     3.5 +===================================================================
     3.6 +--- foobillard-3.0a.orig/src/billard3d.c	2006-10-12 16:44:17.000000000 +0200
     3.7 ++++ foobillard-3.0a/src/billard3d.c	2006-10-12 16:44:31.000000000 +0200
     3.8 +@@ -331,6 +331,8 @@
     3.9 + static textObj * winner_name_text_obj;
    3.10 + static textObj * winner_text_obj;
    3.11 + 
    3.12 ++textObj * last_fault_text;
    3.13 ++
    3.14 + #ifndef _WIN32
    3.15 + 
    3.16 + enum optionType
    3.17 +@@ -3322,6 +3324,13 @@
    3.18 +        if( player[act_player].text != 0 ){
    3.19 +            textObj_draw( player[act_player].text );
    3.20 +        }
    3.21 ++       /* last fault */
    3.22 ++       if (strcmp("x", last_fault_text->str)!=0) {
    3.23 ++             glTranslatef(0.0, 70.0, 0.0);
    3.24 ++             textObj_draw(last_fault_text);
    3.25 ++             glTranslatef(0.0,-70.0,0.0);
    3.26 ++       }
    3.27 ++
    3.28 +        glTranslatef(0,30,0);
    3.29 +        if        (gametype==GAME_8BALL){
    3.30 +            switch(player[act_player].half_full){
    3.31 +@@ -5197,6 +5206,9 @@
    3.32 +    }
    3.33 +    DPRINTF("created winner text obj's\n");
    3.34 + 
    3.35 ++
    3.36 ++   last_fault_text = textObj_new( "x", options_help_fontname, 20 );
    3.37 ++
    3.38 +    init_menu();
    3.39 + 
    3.40 +    sys_set_timer(frametime_ms, Idle_timer);     /* assure a framerate of max 50 fps (1frame/20ms) */
    3.41 +Index: foobillard-3.0a/src/evaluate_move.c
    3.42 +===================================================================
    3.43 +--- foobillard-3.0a.orig/src/evaluate_move.c	2006-10-12 16:44:22.000000000 +0200
    3.44 ++++ foobillard-3.0a/src/evaluate_move.c	2006-10-12 16:44:31.000000000 +0200
    3.45 +@@ -4,6 +4,9 @@
    3.46 + **    Copyright (C) 2001  Florian Berger
    3.47 + **    Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at
    3.48 + **
    3.49 ++**    Small changes to output a reason why the last shot was a fault by
    3.50 ++**    Thorsten Gunkel <tgunkel-lists@tgunkel.de>
    3.51 ++**
    3.52 + **    This program is free software; you can redistribute it and/or modify
    3.53 + **    it under the terms of the GNU General Public License Version 2 as
    3.54 + **    published by the Free Software Foundation;
    3.55 +@@ -108,11 +111,12 @@
    3.56 + 
    3.57 +     /* wenn fremde kugel zuerst angespielt -> foul */
    3.58 +     first_ball_hit=BM_get_1st_ball_hit();
    3.59 +-    if( player[act_player].half_full == BALL_FULL ){
    3.60 +-        if ( first_ball_hit>8 && first_ball_hit<16 ) foul=1;
    3.61 +-    }
    3.62 +-    if( player[act_player].half_full == BALL_HALF ){
    3.63 +-        if ( first_ball_hit>0 && first_ball_hit<8 ) foul=1;
    3.64 ++    if(
    3.65 ++       ( player[act_player].half_full == BALL_FULL && first_ball_hit>8 && first_ball_hit<16 ) ||
    3.66 ++       ( player[act_player].half_full == BALL_HALF && first_ball_hit>0 && first_ball_hit<8  )
    3.67 ++       ){
    3.68 ++      foul=1;
    3.69 ++      textObj_setText(last_fault_text, "First ball hit was not one of yours");
    3.70 +     }
    3.71 + 
    3.72 +     /* erst an 2. stelle, da oben kein foul bei break */
    3.73 +@@ -146,7 +150,10 @@
    3.74 +                 }
    3.75 +             }
    3.76 +         }
    3.77 +-        if(eigene_da) foul=1;
    3.78 ++        if(eigene_da){
    3.79 ++          foul=1;
    3.80 ++          textObj_setText(last_fault_text, "You hit the 8-Ball too soon");
    3.81 ++        }
    3.82 +     }
    3.83 + 
    3.84 +     /* wenn angespielte kugel im strafraum */
    3.85 +@@ -154,6 +161,7 @@
    3.86 +         in_strafraum(BM_get_1st_ball_hit_pos()) &&
    3.87 +         !BM_get_non_strafraum_wall_hit_before_1st_ball(in_strafraum) ){
    3.88 +         foul=1;
    3.89 ++        textObj_setText(last_fault_text, "You hit a ball not behind the head string");
    3.90 +     }
    3.91 + 
    3.92 +     /* wenn eigene rein naechster */
    3.93 +@@ -169,7 +177,10 @@
    3.94 +     }
    3.95 + 
    3.96 + 
    3.97 +-    if( BM_get_balls_hit()==0 ) foul=1;
    3.98 ++    if( BM_get_balls_hit()==0 ){
    3.99 ++      foul=1;
   3.100 ++      textObj_setText(last_fault_text, "No Ball hit");
   3.101 ++    }
   3.102 + 
   3.103 +     /* wenn weisse rein */
   3.104 +     if( BM_get_white_out() ){
   3.105 +@@ -177,6 +188,7 @@
   3.106 +         foul=1;
   3.107 +         balls.ball[0].in_game=1;
   3.108 +         balls.ball[0].in_hole=0;
   3.109 ++        textObj_setText(last_fault_text, "White ball potted");
   3.110 +     }
   3.111 + 
   3.112 +     /* wenn foul */
   3.113 +@@ -188,6 +200,8 @@
   3.114 +         balls.ball[0].w=vec_xyz(0.0,0.0,0.0);
   3.115 +         balls.ball[0].r=vec_xyz(0.0,-TABLE_L/4.0,0.0);
   3.116 + //        balls.ball[0].r=vec_xyz(x,y,0.0);
   3.117 ++    } else {
   3.118 ++      textObj_setText(last_fault_text, "x");
   3.119 +     }
   3.120 + 
   3.121 +     /* if 8 out */
   3.122 +@@ -221,6 +235,7 @@
   3.123 +         else
   3.124 +         {
   3.125 +             player[(act_player==1)?0:1].winner=1;
   3.126 ++            textObj_setText(last_fault_text, "8 ball potted too soon");
   3.127 +         }
   3.128 + 
   3.129 +     }
   3.130 +@@ -277,9 +292,15 @@
   3.131 +         nextplayer=0;
   3.132 +     }
   3.133 + 
   3.134 +-    if( BM_get_balls_hit()==0 ) foul=1;
   3.135 +-
   3.136 +-    if( BM_get_1st_ball_hit()!=minball ) foul=1;
   3.137 ++    if( BM_get_balls_hit()==0 ){
   3.138 ++      textObj_setText(last_fault_text, "No Ball hit");
   3.139 ++      foul=1;
   3.140 ++    } else {
   3.141 ++      if( BM_get_1st_ball_hit()!=minball ){
   3.142 ++        textObj_setText(last_fault_text, "First ball hit was not the lowest");
   3.143 ++        foul=1;
   3.144 ++      }
   3.145 ++    }
   3.146 + 
   3.147 +     /* wenn weisse rein */
   3.148 +     if( BM_get_white_out() ){
   3.149 +@@ -287,6 +308,7 @@
   3.150 +         nextplayer=1;
   3.151 +         pballs->ball[0].in_game=1;
   3.152 +         pballs->ball[0].in_hole=0;
   3.153 ++        textObj_setText(last_fault_text, "White ball is potted");
   3.154 +     }
   3.155 + 
   3.156 +     /* wenn foul - weisse platzieren */
   3.157 +@@ -297,6 +319,8 @@
   3.158 +         pballs->ball[0].v=vec_xyz(0.0,0.0,0.0);
   3.159 +         pballs->ball[0].w=vec_xyz(0.0,0.0,0.0);
   3.160 +         pballs->ball[0].r=vec_xyz(0,-TABLE_L/4.0,0.0);
   3.161 ++    } else {
   3.162 ++      textObj_setText(last_fault_text, "x");
   3.163 +     }
   3.164 + 
   3.165 +     fprintf(stderr,"foul:%d, nextplayer:%d, BM_get_ball_out(9):%d\n",foul,nextplayer,BM_get_ball_out(9));
   3.166 +@@ -409,6 +433,7 @@
   3.167 +         act_penalty =MAX(act_penalty,(BM_get_1st_ball_hit()<=7?BM_get_1st_ball_hit():4));
   3.168 +         spot_snooker_ball(pballs,0);
   3.169 +         player[other_player].place_cue_ball=1;
   3.170 ++        textObj_setText(last_fault_text, "White ball is potted");
   3.171 +     }
   3.172 + 
   3.173 +     switch(st.to_play)
   3.174 +@@ -420,6 +445,11 @@
   3.175 +             foul=1;
   3.176 +             act_penalty=MAX(act_penalty,b1hit);
   3.177 +             printf("EVAL foul 1\n");
   3.178 ++            if( BM_get_balls_hit()==0 ){
   3.179 ++              textObj_setText(last_fault_text, "No Ball hit");
   3.180 ++            } else {
   3.181 ++              textObj_setText(last_fault_text, "First ball hit was not a red one");
   3.182 ++            }
   3.183 +         }
   3.184 +         i=1;
   3.185 +         while((ball_out=BM_get_nth_ball_out(i++))>=0)
   3.186 +@@ -434,6 +464,11 @@
   3.187 +                 act_penalty=MAX(act_penalty,ball_out);
   3.188 +                 foul=1;
   3.189 +                 printf("EVAL foul 2\n");
   3.190 ++                if (BM_get_white_out()){
   3.191 ++                  textObj_setText(last_fault_text, "White ball potted");
   3.192 ++                } else {
   3.193 ++                  textObj_setText(last_fault_text, "Potted ball was not a red one");
   3.194 ++                }
   3.195 +             }
   3.196 +         }
   3.197 +         for(i=2;i<8;i++)
   3.198 +@@ -449,6 +484,11 @@
   3.199 +             foul=1;
   3.200 +             printf("EVAL foul 3\n");
   3.201 +             act_penalty=MAX(act_penalty,7);
   3.202 ++            if( BM_get_balls_hit()==0 ){
   3.203 ++              textObj_setText(last_fault_text, "No Ball hit");
   3.204 ++            } else {
   3.205 ++              textObj_setText(last_fault_text, "First ball hit was not a colored one");
   3.206 ++            }
   3.207 +         }
   3.208 +         color_to_pot=b1hit;
   3.209 +         i=1;
   3.210 +@@ -464,6 +504,11 @@
   3.211 +                 foul=1;
   3.212 +                 printf("EVAL foul 4\n");
   3.213 +                 act_penalty=MAX(act_penalty,ball_out==1?7:ball_out);
   3.214 ++                if (BM_get_white_out()){
   3.215 ++                  textObj_setText(last_fault_text, "White ball potted");
   3.216 ++                } else {
   3.217 ++                  textObj_setText(last_fault_text, "Potted ball was not a colored one");
   3.218 ++                }
   3.219 +             }
   3.220 +         }
   3.221 +         if(red_balls_are_in_game)
   3.222 +@@ -490,6 +535,11 @@
   3.223 +             printf("EVAL foul 5\n");
   3.224 +             act_penalty=MAX(act_penalty,b1hit);
   3.225 +             act_penalty=MAX(act_penalty,color_to_pot);
   3.226 ++            if( BM_get_balls_hit()==0 ){
   3.227 ++              textObj_setText(last_fault_text, "No Ball hit");
   3.228 ++            } else {
   3.229 ++              textObj_setText(last_fault_text, "First ball hit was not the correct one");
   3.230 ++            }
   3.231 +         }
   3.232 +         i=1;
   3.233 +         while((ball_out=BM_get_nth_ball_out(i++))>=0)
   3.234 +@@ -505,6 +555,11 @@
   3.235 +                 printf("EVAL foul 6\n");
   3.236 +                 act_penalty=MAX(act_penalty,b1hit);
   3.237 +                 act_penalty=MAX(act_penalty,color_to_pot);
   3.238 ++                if (BM_get_white_out()){
   3.239 ++                  textObj_setText(last_fault_text, "White ball potted");
   3.240 ++                } else {
   3.241 ++                  textObj_setText(last_fault_text, "Potted ball was not the correct one");
   3.242 ++                }
   3.243 +             }
   3.244 +         }
   3.245 +         if(!foul && act_score>0) st.to_play++;
   3.246 +@@ -528,6 +583,7 @@
   3.247 +     {
   3.248 +         player[act_player].score += act_score ;
   3.249 +         printf("EVAL no foul\n");
   3.250 ++        textObj_setText(last_fault_text, "x");
   3.251 +     }
   3.252 +     if(act_score==0 || foul)
   3.253 +     {
   3.254 +Index: foobillard-3.0a/src/evaluate_move.h
   3.255 +===================================================================
   3.256 +--- foobillard-3.0a.orig/src/evaluate_move.h	2006-10-12 16:44:24.000000000 +0200
   3.257 ++++ foobillard-3.0a/src/evaluate_move.h	2006-10-12 16:44:31.000000000 +0200
   3.258 +@@ -31,6 +31,7 @@
   3.259 +                                     BallsType * pballs, int * pqueue_view, float * pXque );
   3.260 + #endif
   3.261 + 
   3.262 ++extern textObj * last_fault_text;
   3.263 + 
   3.264 + void evaluate_last_move_8ball    ( struct Player * player, int * actual_player,
   3.265 +                                    BallsType * pballs, int * pqueue_view, float * pXque );
     4.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.2 +++ b/foobillard/stuff/06_show_ball_to_hit	Sat Dec 04 02:40:57 2010 +0000
     4.3 @@ -0,0 +1,255 @@
     4.4 +Index: foobillard-3.0a/src/billard.c
     4.5 +===================================================================
     4.6 +--- foobillard-3.0a.orig/src/billard.c	2006-10-12 16:45:04.000000000 +0200
     4.7 ++++ foobillard-3.0a/src/billard.c	2006-10-12 16:45:23.000000000 +0200
     4.8 +@@ -31,6 +31,8 @@
     4.9 + void * (*billard_malloc)( size_t size ) = malloc;
    4.10 + void (*billard_free)( void * ptr ) = free;
    4.11 + 
    4.12 ++SnookerState snooker_state={SN_PLAY_RED};
    4.13 ++
    4.14 + void setfunc_create_scene( void (*func)( BallsType * balls ) )
    4.15 + {
    4.16 +     create_scene=func;
    4.17 +Index: foobillard-3.0a/src/billard.h
    4.18 +===================================================================
    4.19 +--- foobillard-3.0a.orig/src/billard.h	2006-10-12 16:45:05.000000000 +0200
    4.20 ++++ foobillard-3.0a/src/billard.h	2006-10-12 16:45:23.000000000 +0200
    4.21 +@@ -76,9 +76,30 @@
    4.22 + #define BALL_HALF 2
    4.23 + #define BALL_ANY  0
    4.24 + 
    4.25 ++typedef enum
    4.26 ++{
    4.27 ++   SN_PLAY_RED,
    4.28 ++   SN_PLAY_ANY_COLOR,
    4.29 ++   SN_PLAY_YELLOW,
    4.30 ++   SN_PLAY_GREEN,
    4.31 ++   SN_PLAY_BROWN,
    4.32 ++   SN_PLAY_BLUE,
    4.33 ++   SN_PLAY_PINK,
    4.34 ++   SN_PLAY_BLACK,
    4.35 ++   SN_DONE
    4.36 ++}
    4.37 ++SnookerBallToPlay;
    4.38 ++
    4.39 ++typedef struct
    4.40 ++{
    4.41 ++   SnookerBallToPlay to_play;
    4.42 ++}
    4.43 ++SnookerState;
    4.44 ++
    4.45 + #ifndef BILLARD_C
    4.46 + extern void (*create_scene)( BallsType * balls );
    4.47 + extern void (*create_walls)( BordersType * walls );
    4.48 ++extern SnookerState snooker_state;
    4.49 + #endif
    4.50 + 
    4.51 + void create_0hole_walls( BordersType * walls );   /* carambol */
    4.52 +Index: foobillard-3.0a/src/billard3d.c
    4.53 +===================================================================
    4.54 +--- foobillard-3.0a.orig/src/billard3d.c	2006-10-12 16:45:08.000000000 +0200
    4.55 ++++ foobillard-3.0a/src/billard3d.c	2006-10-12 16:45:23.000000000 +0200
    4.56 +@@ -829,6 +829,7 @@
    4.57 +         player[act_player].place_cue_ball=1;
    4.58 +         human_player_roster.player[0].cue_ball=0;   human_player_roster.player[1].cue_ball=0;
    4.59 +         human_player_roster.player[act_player].place_cue_ball=1;
    4.60 ++        snooker_state.to_play=SN_PLAY_RED;
    4.61 +     }
    4.62 + }
    4.63 + 
    4.64 +@@ -1787,6 +1788,7 @@
    4.65 +            /* score text */
    4.66 +            for(i=0;i<2;i++){
    4.67 +                char str[256];
    4.68 ++               char *color;
    4.69 +                switch(gametype){
    4.70 +                case GAME_8BALL: strcpy(str,"0"); break;
    4.71 +                case GAME_9BALL:
    4.72 +@@ -1805,7 +1807,44 @@
    4.73 +                    sprintf( str, "%d", player[i].score );
    4.74 +                    break;
    4.75 +                case GAME_SNOOKER:
    4.76 +-                   sprintf( str, "%c%03d  %s", (player[i].score<0)?'-':'+', abs(player[i].score), player[i].snooker_on_red ? "red":"col" );
    4.77 ++                   switch(snooker_state.to_play)
    4.78 ++                   {
    4.79 ++                   case SN_PLAY_RED:
    4.80 ++                       color="red";
    4.81 ++                       break;
    4.82 ++                   case SN_PLAY_ANY_COLOR:
    4.83 ++                       color="color";
    4.84 ++                       break;
    4.85 ++                   case SN_PLAY_YELLOW:
    4.86 ++                       color="yellow";
    4.87 ++                       break;
    4.88 ++                   case SN_PLAY_GREEN:
    4.89 ++                       color="green";
    4.90 ++                       break;
    4.91 ++                   case SN_PLAY_BROWN:
    4.92 ++                       color="brown";
    4.93 ++                       break;
    4.94 ++                   case SN_PLAY_BLUE:
    4.95 ++                       color="blue";
    4.96 ++                       break;
    4.97 ++                   case SN_PLAY_PINK:
    4.98 ++                       color="pink";
    4.99 ++                       break;
   4.100 ++                   case SN_PLAY_BLACK:
   4.101 ++                       color="black";
   4.102 ++                       break;
   4.103 ++                   case SN_DONE:
   4.104 ++                       color="";
   4.105 ++                       break;
   4.106 ++                   }
   4.107 ++                   if(i==act_player)
   4.108 ++                   {
   4.109 ++                       sprintf( str, "%.3d  %s", player[i].score, color);
   4.110 ++                   }
   4.111 ++                   else
   4.112 ++                   {
   4.113 ++                       sprintf( str, "%.3d", player[i].score);
   4.114 ++                   }
   4.115 +                    break;
   4.116 +                }
   4.117 +                textObj_setText( player[i].score_text, str );
   4.118 +Index: foobillard-3.0a/src/evaluate_move.c
   4.119 +===================================================================
   4.120 +--- foobillard-3.0a.orig/src/evaluate_move.c	2006-10-12 16:45:12.000000000 +0200
   4.121 ++++ foobillard-3.0a/src/evaluate_move.c	2006-10-12 16:45:23.000000000 +0200
   4.122 +@@ -30,26 +30,6 @@
   4.123 + 
   4.124 + #define MAX(x,y) ((x)>(y)?(x):(y));
   4.125 + 
   4.126 +-typedef enum
   4.127 +-{
   4.128 +-   SN_PLAY_RED,
   4.129 +-   SN_PLAY_ANY_COLOR,
   4.130 +-   SN_PLAY_YELLOW,
   4.131 +-   SN_PLAY_GREEN,
   4.132 +-   SN_PLAY_BROWN,
   4.133 +-   SN_PLAY_BLUE,
   4.134 +-   SN_PLAY_PINK,
   4.135 +-   SN_PLAY_BLACK,
   4.136 +-   SN_DONE
   4.137 +-}
   4.138 +-SnookerBallToPlay;
   4.139 +-
   4.140 +-typedef struct
   4.141 +-{
   4.142 +-   SnookerBallToPlay to_play;
   4.143 +-}
   4.144 +-SnookerState;
   4.145 +-
   4.146 + 
   4.147 + void spot_snooker_ball(BallsType *balls,int nr);
   4.148 + 
   4.149 +@@ -400,7 +380,6 @@
   4.150 + #define act_player (*pact_player)
   4.151 + #define IS_RED(x) ( x==1 || x>=8 )
   4.152 +     int red_balls_are_in_game=0;
   4.153 +-    static SnookerState st={SN_PLAY_RED};
   4.154 +     int color_to_pot;
   4.155 +     int i;
   4.156 +     int act_score=0;
   4.157 +@@ -409,7 +388,7 @@
   4.158 +     int ball_out;
   4.159 +     int other_player=(act_player==1)?0:1;
   4.160 +     int b1hit = BM_get_1st_ball_hit();  if (b1hit>=8) b1hit=1;
   4.161 +-    if(st.to_play==SN_DONE)
   4.162 ++    if(snooker_state.to_play==SN_DONE)
   4.163 +     {
   4.164 +         BM_reset_move_info();
   4.165 +         return;
   4.166 +@@ -417,7 +396,7 @@
   4.167 + 
   4.168 +     if( player[act_player].place_cue_ball ) player[act_player].place_cue_ball=0;
   4.169 +     printf("EVAL start\n");
   4.170 +-    printf("EVAL to_play=%d\n",st.to_play);
   4.171 ++    printf("EVAL to_play=%d\n",snooker_state.to_play);
   4.172 +     printf("EVAL b1hit=%d\n",b1hit);
   4.173 +     for(i=0;i<pballs->nr;i++){
   4.174 +         if( IS_RED(pballs->ball[i].nr) && pballs->ball[i].in_game ){
   4.175 +@@ -436,7 +415,7 @@
   4.176 +         textObj_setText(last_fault_text, "White ball is potted");
   4.177 +     }
   4.178 + 
   4.179 +-    switch(st.to_play)
   4.180 ++    switch(snooker_state.to_play)
   4.181 +     {
   4.182 +     case SN_PLAY_RED:
   4.183 +         color_to_pot=1;
   4.184 +@@ -476,7 +455,7 @@
   4.185 +             if( BM_get_ball_out(i))
   4.186 +                 spot_snooker_ball(pballs,i);
   4.187 +         }
   4.188 +-        st.to_play=SN_PLAY_ANY_COLOR;
   4.189 ++        snooker_state.to_play=SN_PLAY_ANY_COLOR;
   4.190 +         break;
   4.191 +     case SN_PLAY_ANY_COLOR:
   4.192 +         if(b1hit==1)
   4.193 +@@ -512,9 +491,9 @@
   4.194 +             }
   4.195 +         }
   4.196 +         if(red_balls_are_in_game)
   4.197 +-            st.to_play=SN_PLAY_RED;
   4.198 ++            snooker_state.to_play=SN_PLAY_RED;
   4.199 +         else
   4.200 +-            st.to_play=SN_PLAY_YELLOW;
   4.201 ++            snooker_state.to_play=SN_PLAY_YELLOW;
   4.202 + 
   4.203 +         for(i=2;i<8;i++)
   4.204 +         {
   4.205 +@@ -528,7 +507,7 @@
   4.206 +     case SN_PLAY_BLUE:
   4.207 +     case SN_PLAY_PINK:
   4.208 +     case SN_PLAY_BLACK:
   4.209 +-        color_to_pot=st.to_play;
   4.210 ++        color_to_pot=snooker_state.to_play;
   4.211 +         if(b1hit!=color_to_pot)
   4.212 +         {
   4.213 +             foul=1;
   4.214 +@@ -562,9 +541,9 @@
   4.215 +                 }
   4.216 +             }
   4.217 +         }
   4.218 +-        if(!foul && act_score>0) st.to_play++;
   4.219 ++        if(!foul && act_score>0) snooker_state.to_play++;
   4.220 + 
   4.221 +-        for(i=st.to_play;i<8;i++)
   4.222 ++        for(i=snooker_state.to_play;i<8;i++)
   4.223 +         {
   4.224 +             if( BM_get_ball_out(i))
   4.225 +                 spot_snooker_ball(pballs,i);
   4.226 +@@ -590,13 +569,13 @@
   4.227 +         printf("EVAL next player\n");
   4.228 +         if(red_balls_are_in_game)
   4.229 +         {
   4.230 +-            st.to_play=SN_PLAY_RED;
   4.231 ++            snooker_state.to_play=SN_PLAY_RED;
   4.232 +         }
   4.233 +         else
   4.234 +         {
   4.235 +-            if(st.to_play<=SN_PLAY_ANY_COLOR)
   4.236 ++            if(snooker_state.to_play<=SN_PLAY_ANY_COLOR)
   4.237 +             {
   4.238 +-                st.to_play=SN_PLAY_YELLOW;
   4.239 ++                snooker_state.to_play=SN_PLAY_YELLOW;
   4.240 +             }
   4.241 +         }
   4.242 +         player[act_player].queue_view=*pqueue_view;
   4.243 +@@ -605,11 +584,11 @@
   4.244 +         *pqueue_view=player[act_player].queue_view;
   4.245 +     }
   4.246 + 
   4.247 +-    player[act_player].snooker_on_red=st.to_play==SN_PLAY_RED;
   4.248 +-    player[act_player].snooker_next_color=st.to_play;
   4.249 +-    printf("EVAL to_play=%d\n",st.to_play);
   4.250 ++    player[act_player].snooker_on_red=snooker_state.to_play==SN_PLAY_RED;
   4.251 ++    player[act_player].snooker_next_color=snooker_state.to_play;
   4.252 ++    printf("EVAL to_play=%d\n",snooker_state.to_play);
   4.253 + 
   4.254 +-    if(st.to_play==SN_DONE)
   4.255 ++    if(snooker_state.to_play==SN_DONE)
   4.256 +     {
   4.257 +         int other_player;
   4.258 + 
     5.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.2 +++ b/foobillard/stuff/foobillard.desktop	Sat Dec 04 02:40:57 2010 +0000
     5.3 @@ -0,0 +1,9 @@
     5.4 +[Desktop Entry]
     5.5 +Name=Foobillard
     5.6 +Comment=A 3D billiards game using OpenGL
     5.7 +Exec=foobillard
     5.8 +Icon=foobillard.png
     5.9 +Terminal=false
    5.10 +Type=Application
    5.11 +Categories=Game;SportsGame;
    5.12 +StartupNotify=false
     6.1 Binary file foobillard/stuff/foobillard.png has changed
     7.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     7.2 +++ b/foobillard/stuff/snooker_draw.patch	Sat Dec 04 02:40:57 2010 +0000
     7.3 @@ -0,0 +1,48 @@
     7.4 +Index: src/evaluate_move.c
     7.5 +===================================================================
     7.6 +--- src/evaluate_move.c	(revision 6)
     7.7 ++++ src/evaluate_move.c	(working copy)
     7.8 +@@ -602,6 +602,11 @@
     7.9 +             player[act_player].winner=0;
    7.10 +             player[other_player].winner=1;
    7.11 +         }
    7.12 ++        if(player[act_player].score==player[other_player].score) {
    7.13 ++            player[act_player].winner=1;
    7.14 ++            player[other_player].winner=1;
    7.15 ++        }
    7.16 ++
    7.17 +     }
    7.18 + 
    7.19 +     printf("EVAL done\n");
    7.20 +Index: src/billard3d.c
    7.21 +===================================================================
    7.22 +--- src/billard3d.c	(revision 6)
    7.23 ++++ src/billard3d.c	(working copy)
    7.24 +@@ -1760,8 +1760,17 @@
    7.25 +                   options_gamemode==options_gamemode_tournament &&
    7.26 +                   (player[0].winner || player[1].winner) )
    7.27 +                {
    7.28 +-                   tournament_evaluate_last_match( &tournament_state );
    7.29 +-                   tournament_state.wait_for_next_match=1;
    7.30 ++                   if ( player[0].winner == player[1].winner )
    7.31 ++                   { // Draw
    7.32 ++                       restart_game_common();
    7.33 ++                       player[act_player].winner=0;
    7.34 ++                       player[other_player].winner=0;
    7.35 ++                   }
    7.36 ++                   else
    7.37 ++                   {
    7.38 ++                       tournament_evaluate_last_match( &tournament_state );
    7.39 ++                       tournament_state.wait_for_next_match=1;
    7.40 ++                   }
    7.41 +                }
    7.42 +            } else {
    7.43 +                int old_cueball_ind;
    7.44 +@@ -3654,6 +3663,7 @@
    7.45 +     create_walls( &walls );
    7.46 +     create_scene( &balls );
    7.47 +     g_shot_due=1;
    7.48 ++    snooker_state.to_play=SN_PLAY_RED;
    7.49 + }
    7.50 + 
    7.51 + 
     8.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     8.2 +++ b/foobillard/stuff/snooker_reset.patch	Sat Dec 04 02:40:57 2010 +0000
     8.3 @@ -0,0 +1,11 @@
     8.4 +--- src/billard3d.c	2010-02-27 04:01:40.000000000 -0600
     8.5 ++++ src/billard3d.c	2010-02-27 04:02:59.000000000 -0600
     8.6 +@@ -1219,6 +1219,8 @@
     8.7 +     printf("tournament_state_setup_next_match 7\n");
     8.8 +     queue_view=player[act_player].queue_view;
     8.9 +     printf("tournament_state_setup_next_match 8\n");
    8.10 ++    snooker_state.to_play = SN_PLAY_RED;
    8.11 ++    printf("tournament_state_setup_next_match 9\n");
    8.12 + }
    8.13 + 
    8.14 + void create_players_text()