wok-6.x diff foobillard/stuff/06_show_ball_to_hit @ rev 14042

gst-plugins-ugly: remove wrong error trigger
author Pascal Bellard <pascal.bellard@slitaz.org>
date Mon Feb 18 16:36:14 2013 +0100 (2013-02-18)
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/foobillard/stuff/06_show_ball_to_hit	Mon Feb 18 16:36:14 2013 +0100
     1.3 @@ -0,0 +1,255 @@
     1.4 +Index: foobillard-3.0a/src/billard.c
     1.5 +===================================================================
     1.6 +--- foobillard-3.0a.orig/src/billard.c	2006-10-12 16:45:04.000000000 +0200
     1.7 ++++ foobillard-3.0a/src/billard.c	2006-10-12 16:45:23.000000000 +0200
     1.8 +@@ -31,6 +31,8 @@
     1.9 + void * (*billard_malloc)( size_t size ) = malloc;
    1.10 + void (*billard_free)( void * ptr ) = free;
    1.11 + 
    1.12 ++SnookerState snooker_state={SN_PLAY_RED};
    1.13 ++
    1.14 + void setfunc_create_scene( void (*func)( BallsType * balls ) )
    1.15 + {
    1.16 +     create_scene=func;
    1.17 +Index: foobillard-3.0a/src/billard.h
    1.18 +===================================================================
    1.19 +--- foobillard-3.0a.orig/src/billard.h	2006-10-12 16:45:05.000000000 +0200
    1.20 ++++ foobillard-3.0a/src/billard.h	2006-10-12 16:45:23.000000000 +0200
    1.21 +@@ -76,9 +76,30 @@
    1.22 + #define BALL_HALF 2
    1.23 + #define BALL_ANY  0
    1.24 + 
    1.25 ++typedef enum
    1.26 ++{
    1.27 ++   SN_PLAY_RED,
    1.28 ++   SN_PLAY_ANY_COLOR,
    1.29 ++   SN_PLAY_YELLOW,
    1.30 ++   SN_PLAY_GREEN,
    1.31 ++   SN_PLAY_BROWN,
    1.32 ++   SN_PLAY_BLUE,
    1.33 ++   SN_PLAY_PINK,
    1.34 ++   SN_PLAY_BLACK,
    1.35 ++   SN_DONE
    1.36 ++}
    1.37 ++SnookerBallToPlay;
    1.38 ++
    1.39 ++typedef struct
    1.40 ++{
    1.41 ++   SnookerBallToPlay to_play;
    1.42 ++}
    1.43 ++SnookerState;
    1.44 ++
    1.45 + #ifndef BILLARD_C
    1.46 + extern void (*create_scene)( BallsType * balls );
    1.47 + extern void (*create_walls)( BordersType * walls );
    1.48 ++extern SnookerState snooker_state;
    1.49 + #endif
    1.50 + 
    1.51 + void create_0hole_walls( BordersType * walls );   /* carambol */
    1.52 +Index: foobillard-3.0a/src/billard3d.c
    1.53 +===================================================================
    1.54 +--- foobillard-3.0a.orig/src/billard3d.c	2006-10-12 16:45:08.000000000 +0200
    1.55 ++++ foobillard-3.0a/src/billard3d.c	2006-10-12 16:45:23.000000000 +0200
    1.56 +@@ -829,6 +829,7 @@
    1.57 +         player[act_player].place_cue_ball=1;
    1.58 +         human_player_roster.player[0].cue_ball=0;   human_player_roster.player[1].cue_ball=0;
    1.59 +         human_player_roster.player[act_player].place_cue_ball=1;
    1.60 ++        snooker_state.to_play=SN_PLAY_RED;
    1.61 +     }
    1.62 + }
    1.63 + 
    1.64 +@@ -1787,6 +1788,7 @@
    1.65 +            /* score text */
    1.66 +            for(i=0;i<2;i++){
    1.67 +                char str[256];
    1.68 ++               char *color;
    1.69 +                switch(gametype){
    1.70 +                case GAME_8BALL: strcpy(str,"0"); break;
    1.71 +                case GAME_9BALL:
    1.72 +@@ -1805,7 +1807,44 @@
    1.73 +                    sprintf( str, "%d", player[i].score );
    1.74 +                    break;
    1.75 +                case GAME_SNOOKER:
    1.76 +-                   sprintf( str, "%c%03d  %s", (player[i].score<0)?'-':'+', abs(player[i].score), player[i].snooker_on_red ? "red":"col" );
    1.77 ++                   switch(snooker_state.to_play)
    1.78 ++                   {
    1.79 ++                   case SN_PLAY_RED:
    1.80 ++                       color="red";
    1.81 ++                       break;
    1.82 ++                   case SN_PLAY_ANY_COLOR:
    1.83 ++                       color="color";
    1.84 ++                       break;
    1.85 ++                   case SN_PLAY_YELLOW:
    1.86 ++                       color="yellow";
    1.87 ++                       break;
    1.88 ++                   case SN_PLAY_GREEN:
    1.89 ++                       color="green";
    1.90 ++                       break;
    1.91 ++                   case SN_PLAY_BROWN:
    1.92 ++                       color="brown";
    1.93 ++                       break;
    1.94 ++                   case SN_PLAY_BLUE:
    1.95 ++                       color="blue";
    1.96 ++                       break;
    1.97 ++                   case SN_PLAY_PINK:
    1.98 ++                       color="pink";
    1.99 ++                       break;
   1.100 ++                   case SN_PLAY_BLACK:
   1.101 ++                       color="black";
   1.102 ++                       break;
   1.103 ++                   case SN_DONE:
   1.104 ++                       color="";
   1.105 ++                       break;
   1.106 ++                   }
   1.107 ++                   if(i==act_player)
   1.108 ++                   {
   1.109 ++                       sprintf( str, "%.3d  %s", player[i].score, color);
   1.110 ++                   }
   1.111 ++                   else
   1.112 ++                   {
   1.113 ++                       sprintf( str, "%.3d", player[i].score);
   1.114 ++                   }
   1.115 +                    break;
   1.116 +                }
   1.117 +                textObj_setText( player[i].score_text, str );
   1.118 +Index: foobillard-3.0a/src/evaluate_move.c
   1.119 +===================================================================
   1.120 +--- foobillard-3.0a.orig/src/evaluate_move.c	2006-10-12 16:45:12.000000000 +0200
   1.121 ++++ foobillard-3.0a/src/evaluate_move.c	2006-10-12 16:45:23.000000000 +0200
   1.122 +@@ -30,26 +30,6 @@
   1.123 + 
   1.124 + #define MAX(x,y) ((x)>(y)?(x):(y));
   1.125 + 
   1.126 +-typedef enum
   1.127 +-{
   1.128 +-   SN_PLAY_RED,
   1.129 +-   SN_PLAY_ANY_COLOR,
   1.130 +-   SN_PLAY_YELLOW,
   1.131 +-   SN_PLAY_GREEN,
   1.132 +-   SN_PLAY_BROWN,
   1.133 +-   SN_PLAY_BLUE,
   1.134 +-   SN_PLAY_PINK,
   1.135 +-   SN_PLAY_BLACK,
   1.136 +-   SN_DONE
   1.137 +-}
   1.138 +-SnookerBallToPlay;
   1.139 +-
   1.140 +-typedef struct
   1.141 +-{
   1.142 +-   SnookerBallToPlay to_play;
   1.143 +-}
   1.144 +-SnookerState;
   1.145 +-
   1.146 + 
   1.147 + void spot_snooker_ball(BallsType *balls,int nr);
   1.148 + 
   1.149 +@@ -400,7 +380,6 @@
   1.150 + #define act_player (*pact_player)
   1.151 + #define IS_RED(x) ( x==1 || x>=8 )
   1.152 +     int red_balls_are_in_game=0;
   1.153 +-    static SnookerState st={SN_PLAY_RED};
   1.154 +     int color_to_pot;
   1.155 +     int i;
   1.156 +     int act_score=0;
   1.157 +@@ -409,7 +388,7 @@
   1.158 +     int ball_out;
   1.159 +     int other_player=(act_player==1)?0:1;
   1.160 +     int b1hit = BM_get_1st_ball_hit();  if (b1hit>=8) b1hit=1;
   1.161 +-    if(st.to_play==SN_DONE)
   1.162 ++    if(snooker_state.to_play==SN_DONE)
   1.163 +     {
   1.164 +         BM_reset_move_info();
   1.165 +         return;
   1.166 +@@ -417,7 +396,7 @@
   1.167 + 
   1.168 +     if( player[act_player].place_cue_ball ) player[act_player].place_cue_ball=0;
   1.169 +     printf("EVAL start\n");
   1.170 +-    printf("EVAL to_play=%d\n",st.to_play);
   1.171 ++    printf("EVAL to_play=%d\n",snooker_state.to_play);
   1.172 +     printf("EVAL b1hit=%d\n",b1hit);
   1.173 +     for(i=0;i<pballs->nr;i++){
   1.174 +         if( IS_RED(pballs->ball[i].nr) && pballs->ball[i].in_game ){
   1.175 +@@ -436,7 +415,7 @@
   1.176 +         textObj_setText(last_fault_text, "White ball is potted");
   1.177 +     }
   1.178 + 
   1.179 +-    switch(st.to_play)
   1.180 ++    switch(snooker_state.to_play)
   1.181 +     {
   1.182 +     case SN_PLAY_RED:
   1.183 +         color_to_pot=1;
   1.184 +@@ -476,7 +455,7 @@
   1.185 +             if( BM_get_ball_out(i))
   1.186 +                 spot_snooker_ball(pballs,i);
   1.187 +         }
   1.188 +-        st.to_play=SN_PLAY_ANY_COLOR;
   1.189 ++        snooker_state.to_play=SN_PLAY_ANY_COLOR;
   1.190 +         break;
   1.191 +     case SN_PLAY_ANY_COLOR:
   1.192 +         if(b1hit==1)
   1.193 +@@ -512,9 +491,9 @@
   1.194 +             }
   1.195 +         }
   1.196 +         if(red_balls_are_in_game)
   1.197 +-            st.to_play=SN_PLAY_RED;
   1.198 ++            snooker_state.to_play=SN_PLAY_RED;
   1.199 +         else
   1.200 +-            st.to_play=SN_PLAY_YELLOW;
   1.201 ++            snooker_state.to_play=SN_PLAY_YELLOW;
   1.202 + 
   1.203 +         for(i=2;i<8;i++)
   1.204 +         {
   1.205 +@@ -528,7 +507,7 @@
   1.206 +     case SN_PLAY_BLUE:
   1.207 +     case SN_PLAY_PINK:
   1.208 +     case SN_PLAY_BLACK:
   1.209 +-        color_to_pot=st.to_play;
   1.210 ++        color_to_pot=snooker_state.to_play;
   1.211 +         if(b1hit!=color_to_pot)
   1.212 +         {
   1.213 +             foul=1;
   1.214 +@@ -562,9 +541,9 @@
   1.215 +                 }
   1.216 +             }
   1.217 +         }
   1.218 +-        if(!foul && act_score>0) st.to_play++;
   1.219 ++        if(!foul && act_score>0) snooker_state.to_play++;
   1.220 + 
   1.221 +-        for(i=st.to_play;i<8;i++)
   1.222 ++        for(i=snooker_state.to_play;i<8;i++)
   1.223 +         {
   1.224 +             if( BM_get_ball_out(i))
   1.225 +                 spot_snooker_ball(pballs,i);
   1.226 +@@ -590,13 +569,13 @@
   1.227 +         printf("EVAL next player\n");
   1.228 +         if(red_balls_are_in_game)
   1.229 +         {
   1.230 +-            st.to_play=SN_PLAY_RED;
   1.231 ++            snooker_state.to_play=SN_PLAY_RED;
   1.232 +         }
   1.233 +         else
   1.234 +         {
   1.235 +-            if(st.to_play<=SN_PLAY_ANY_COLOR)
   1.236 ++            if(snooker_state.to_play<=SN_PLAY_ANY_COLOR)
   1.237 +             {
   1.238 +-                st.to_play=SN_PLAY_YELLOW;
   1.239 ++                snooker_state.to_play=SN_PLAY_YELLOW;
   1.240 +             }
   1.241 +         }
   1.242 +         player[act_player].queue_view=*pqueue_view;
   1.243 +@@ -605,11 +584,11 @@
   1.244 +         *pqueue_view=player[act_player].queue_view;
   1.245 +     }
   1.246 + 
   1.247 +-    player[act_player].snooker_on_red=st.to_play==SN_PLAY_RED;
   1.248 +-    player[act_player].snooker_next_color=st.to_play;
   1.249 +-    printf("EVAL to_play=%d\n",st.to_play);
   1.250 ++    player[act_player].snooker_on_red=snooker_state.to_play==SN_PLAY_RED;
   1.251 ++    player[act_player].snooker_next_color=snooker_state.to_play;
   1.252 ++    printf("EVAL to_play=%d\n",snooker_state.to_play);
   1.253 + 
   1.254 +-    if(st.to_play==SN_DONE)
   1.255 ++    if(snooker_state.to_play==SN_DONE)
   1.256 +     {
   1.257 +         int other_player;
   1.258 +