wok-next annotate foobillard/stuff/03_bugfixes @ rev 15147
jed: filter wrong error trigger
author | Pascal Bellard <pascal.bellard@slitaz.org> |
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date | Thu Aug 15 13:01:55 2013 +0000 (2013-08-15) |
parents | |
children |
rev | line source |
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slaxemulator@7500 | 1 Index: foobillard-3.0a/src/ball.c |
slaxemulator@7500 | 2 =================================================================== |
slaxemulator@7500 | 3 --- foobillard-3.0a.orig/src/ball.c 2006-10-12 16:42:39.000000000 +0200 |
slaxemulator@7500 | 4 +++ foobillard-3.0a/src/ball.c 2006-10-12 16:42:48.000000000 +0200 |
slaxemulator@7500 | 5 @@ -1821,6 +1821,7 @@ |
slaxemulator@7500 | 6 } else if( options_cuberef && cuberef_binds!=0 ){ |
slaxemulator@7500 | 7 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, cuberef_binds[i]); |
slaxemulator@7500 | 8 #ifdef GL_VERTEX_PROGRAM_NV |
slaxemulator@7500 | 9 +#ifdef USE_BALL_FRESNEL |
slaxemulator@7500 | 10 { |
slaxemulator@7500 | 11 myvec cam_pos2; |
slaxemulator@7500 | 12 // cam_pos2=vec_scale(vec_unit(vec_diff(cam_pos,balls.ball[i].r)),BALL_D/2.5); |
slaxemulator@7500 | 13 @@ -1829,6 +1830,7 @@ |
slaxemulator@7500 | 14 BALL_D/2.0,BALL_D/2.5,0,0 ); |
slaxemulator@7500 | 15 } |
slaxemulator@7500 | 16 #endif |
slaxemulator@7500 | 17 +#endif |
slaxemulator@7500 | 18 draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0); |
slaxemulator@7500 | 19 }else{ |
slaxemulator@7500 | 20 draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0); |
slaxemulator@7500 | 21 Index: foobillard-3.0a/src/evaluate_move.c |
slaxemulator@7500 | 22 =================================================================== |
slaxemulator@7500 | 23 --- foobillard-3.0a.orig/src/evaluate_move.c 2006-10-12 16:42:43.000000000 +0200 |
slaxemulator@7500 | 24 +++ foobillard-3.0a/src/evaluate_move.c 2006-10-12 16:42:48.000000000 +0200 |
slaxemulator@7500 | 25 @@ -385,6 +385,11 @@ |
slaxemulator@7500 | 26 int ball_out; |
slaxemulator@7500 | 27 int other_player=(act_player==1)?0:1; |
slaxemulator@7500 | 28 int b1hit = BM_get_1st_ball_hit(); if (b1hit>=8) b1hit=1; |
slaxemulator@7500 | 29 + if(st.to_play==SN_DONE) |
slaxemulator@7500 | 30 + { |
slaxemulator@7500 | 31 + BM_reset_move_info(); |
slaxemulator@7500 | 32 + return; |
slaxemulator@7500 | 33 + } |
slaxemulator@7500 | 34 |
slaxemulator@7500 | 35 if( player[act_player].place_cue_ball ) player[act_player].place_cue_ball=0; |
slaxemulator@7500 | 36 printf("EVAL start\n"); |